I liked it, but...
...a couple things kind of wrecked it for me.
Graphics: The effects were nice, but the flow needs work. Sometimes a characters pause strangely, like the villian while falling and being attacked, and a number of the times the characters have really jerky movement. Still, it had an exciting "feel" to it.
Style: Superheroes have been done to death, but the style/story was solid. (just short)
Sound: The beatles didn't work well and grabbing random sound bites out from everywhere made the sound extremely awkward, and kind of annoying...sorry.
I did like it, though. I bumped it up a little too, heh.
Why aren't you guys mainstream yet?
I've watched all of these and after this one...why aren't you guys mainstream yet? I mean, aside from the whole music royalties issue, this could easily match up against some of the Adult Swim programs. Seriously, though, have you considered pitching to that video game network that recently took up HTF? I really think you guys have a shot. (though like I said, you'd probably have to change much of the music...)
But on to the review,
Graphics: Beyond just solid, the backgrounds are diverse and stunning, the characters are also diverse and creative. The tweens weren't awkward or anything. Great opening credit and title graphics, too!
Sound: I liked the voice acting. The song selections were fit perfectly. If I'd have any criticism at all, Samus' voice sounded a little too girly for a female soldier...even a japanese female soldier. =p
Interactivity: I'm guessing this is supposed to be the "gameplay" section for games, or something? I never quite knew what this was supposed to be...
Style: Having sacrificed much of my life to video games myself, I loved the style. Making fun of video games is a great angle and probably a bottomless pit of ideas.
Violence: Rated on a scale of "B" to "Madness", honestly, not the graphical quality of violence.
Humor: The fact that I understood 95% of the humor really scares me...
All in all, amazing!
I gave it a four because while I do feel it's suitable for NG, it's not really what NG is typically about. (animation) I had mixed feelings while watching it, though. I'm taking a politics class myself right now, and it feels like the entire flash (sans pictures) is based off a book called "Stupid White Men" by Michael Moore.
(though all the facts in this book are floating around everywhere anyway)
In any case, I just can't give a high rating to an animation without...animation, lol. Not really fair to the peeps who spend days working on something to be beaten by agreeable politics, right?
Nice! There's one nasty bug though!
It's clever, funny, and makes good use of well known NG names. (at least, I'm GUESSING the goth named "illwill" was inspired from NG ;))
Graphics: I love your graphics style. Solid, funny, and unique.
Style: I'm also a fan of "play the bad guy" style games.
Sound: Fitting, unique.
Violence: I love it. Too many ways to just torment those mindless masses.
Interactivity: I guess this is like gameplay? Very well done, everything responds the way I expect it. The running-strong combo is so powerful it almost seems like a cheat, though. I mean, it's easier to use than anything else in the game. I'll post the bug on the bottom.
Humor: Somehow you just know how to make us laugh at the horror unleashed upon your hordes of cylinder-head masses.
As for the bug, right when you get to the final baddie, if you take that trashcan all the way to the end and toss it at him (and hit) when you become unable to move, your character remains stuck unable to move. I really did this on my first try, lol. I have a strange tendency to break things. Anyway, it was lots of fun and good luck fixing this bug! 5/10 here.
Pretty good, but has some flaws...
I liked it, definitely had an "old school" feel to it. But there are a few things that need to be worked on:
- The music is just a little repetitive, and this is coming from someone who annoys roommates for hours on end when listening to game music. =p It's a little too simplistic, too. I've just never liked the instrumentals, which are strikingly close to many old NES games.
- There's a problem with moving platforms...you don't move with them, and you can get stuck in the middle of them if you jump at them a certain way.
- You can get stuck in normal platforms as well, when you jump on them. Seems to only happen with two or more adjacent blocks.
- In the second-to-last (or last, I forget) screen, the "auuuugh" sound for falling plays when you have to head down to the lower platforms.
- The second-to-last star, I think it was, blocked my movement for a little as well...may be related to "stuck in normal platforms" bug, though.
It's a promising project, though. Good luck.
I love this rendition of the tetris theme. Given I spent around like 1-2 waking months of my life on tetris =p, one of my upcoming flashes is going to have a tetrisy theme to it, so I think I'll use it too. The tune has really inspired me on a direction for the animation, too. Thanks!
I'm really glad to hear this kind of thing. Thanks a lot for the support.
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